Operational problem
A playable build can still be architecturally wrong.
Game behavior that looks plausible in isolation can violate economy semantics, network authority, content integrity, navigation, feedback, or long-term determinism. The work required converting hands-on observations into rules that both the simulation and the evidence system could enforce.
Scope & constraints
A bounded vertical slice with host authority and deterministic state.
- Deployment, construction, extraction and gathering, production, movement, combat, docking, AI opponents, terrain, HUD, minimap, fog, and audio share one simulation contract.
- The host remains authoritative; multiplayer-facing contracts establish the current local multiplayer contract; broader internet-security validation is a later release stage.
- Immutable snapshots and deterministic behavior make state changes inspectable and testable.
- Strict content validation and deterministic ZIP/SHA-256 admission prevent arbitrary content drift.
- A runnable native package is required; editor-only or screenshot-only progress is insufficient.
Architecture & tradeoffs
Separate authoritative simulation, admitted content, and presentation evidence.
Commands and content
Versioned input and strictly admitted data enter a deterministic host-authoritative simulation.
Authoritative state
Economy, units, terrain, combat, navigation, production, and AI resolve through immutable state transitions.
Godot presentation
Data-driven isometric and PBR presentation, HUD, fog, minimap, and audio reflect the accepted state.
Automated evidence
xUnit, native capture, build validation, and PCM/WAV diagnostics expose regressions and remaining failures.
What Shayne owned
Playtest interpretation, semantic correction, and human acceptance.
AI role
Specialist workstreams, one human product and evidence authority.
AI agents contributed implementation, test design, visual/audio work, review, and packaging in bounded areas. Shayne retained product intent, playtest interpretation, architecture decisions, correction of false assumptions, workstream direction, and acceptance. The work demonstrates AI-directed software engineering with human product and systems authority.
Verification
Strong evidence with one open deterministic regression.
The Release build completed cleanly. One deterministic later-wave regression remains the next focused correction and acceptance target.
Result & next stage
A tested, packaged, native-running vertical slice.
The current result is a working deterministic host-authoritative prototype with an admitted local content package and live-verified native Windows runs. The next stage is to close the remaining regression and extend multiplayer, security, and release validation beyond the current local environment.